Along the lines of my last post that discussed avoiding slogans and “lazy thinking” in IT, let’s talk about the increasingly popular word “heuristic”. I think we can all agree that developing software is anything but simplistic. So why aren’t we more skeptical when people propose adopting simplistic heuristics for developing software? Let’s look more closely at this manner of thinking, with a specific example.
In a recent exchange, a #NoEstimates advocate declared that one example of someone making a decision amidst uncertainty, without estimating, was the act of catching a fly ball. My response was that there are in fact many estimates involved in that activity, whereupon the #NoEstimates advocate put forth essentially the notion that a fielder uses the following heuristic instead:
“One good way to catch a fly ball is to hold up your gloved hand at a constant angle, and run so that the falling fly ball is directly aligned with your glove. If the fly ball appears above your glove, it is going to go over your head: move back. If it appears below your glove, it is going to fall in front of you: move forward. Left of glove: move left. Right: move right.”
But really: watch any major league baseball game and look for a single instance, just one, where the outfielder is doing anything even vaguely resembling the above. (However, one can certainly conjure up the specter of hapless Little Leaguers, coached in this #NoEstimates heuristic-driven technique, desperately waving their gloves back and forth in front of their faces, flinching while fly balls thud to the ground all around them). You won’t find a real-world example of the above-described heuristic, because using just that heuristic will not lead you to predictable success in catching most fly balls. [Read more…]